Infantry Gameplay, inf support weapons and defenses: However i am making a short list of what i really liked there and that could work even in BK.ġ. OP 50 mm AT gun, missing building buttons, totally screwed range brackets (worse than BK and it seems only a handfull of tanks like Panther have gotten better adjusted one. So its different and this is not a "what is better topic". These are pretty bad things because fuel is thus only needed to reach the tec level but then getting all Tanks literally for free fuel. In fact a lot is managed over call ins and PE can call in Panther Wave after Panther wave without any fuel like in vcoh. Or that you can call in divisions of like 5 shermans for just 1200 MP and no fuel. Or a 50 mm AT gun shooting every 2 seconds and penetrating everything with 85 range is just plain OP. Like PE having Barracks from WH added while also having kampfgruppe and logistic company instead of adding the units from barracks to either of them and it also has no quick button to access them regardless of where your camera is. Its completely different than BK in all regards, some better, some not. Since this topic popped up ( viewtopic.php?f=27&t=4082) it did make me curious how this mod works and what ideas were brought in there.Īs a pre-note, the game has lots of issues even if it looks awesome.
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